Artists have more choices to make than ever before.
The obstacles that prevented artists from working with digital technologies in the past are disappearing and the quality of digital output is constantly improving. So, why do some artists stick with traditional techniques, while others turn to digital options? How have artists changed their methods over the last 5, 10 and 20 years?
At TECHnique artists tell their stories, explain their choices and the lessons that they have learned from using technology. Together they will explore the impact that technology is having on the arts.
A digital veteran, starting in the early 90’s as a computer artist, Richard has made numerous interactive things across all channels. He founded a Digital Arts Dept, held a Visiting Professorship and worked with Marc Lewis to open the School of Communication Arts. Creative Director, Product Development Head and more, at BBC, BSkyB, Aviva and Microsoft (Xbox). Currently at the RSC, he is also Senior Fellow at University of Lincoln.Royal Shakespeare Company
Dd is an international exhibiting artist. She works in a variety of mediums from sculpture to installations, from soft-circuits to video and textiles. Many of her pieces are responsive, reacting and changing in response to participants’ engagement with a strong focus on working with light. Recently, she has developed an interest in data-visualization and is currently working on a body of work around knife and gun crime statistics to be exhibited in late 2017, working with a robotic arm and automated paintball guns. She collaborates with technicians from many disciplines, including architects, data-analysts, hardware and software engineers.
Upcoming exhibitions: Burningman 2016, USA. Reno Playa Art Park, Nevada, USA 2016/2017.
Sponsors: Trotec, Chauvet Lighting, Travis Perkins, Nanode Design and Technology.International Artist
Bhavani has over 5 years experience working within the digital teams of cultural industries in the UK and beyond. She has spoken at The British Museum, The Somerset House & WIRED Magazine to name a few alongside working with institutions such as The British Council, The V&A and The Goethe Institut. Her most recent venture is The Invisible Labs; a social good startup focussing on health & well-being.The Invisible Labs
Fiddian is the Director and one of the founders of Soda. A digital artist with a background in furniture design, Fiddian is a specialist in electronics, robotics, screen display technology and a whole host of other good geeky stuff. When he’s not busy developing new business for Soda or talking digital strategy, Fiddian spends an unhealthy amount of time with his Arduinos.Soda
Conceptual and Data artist Rachel Ara graduated with a Fine Art BA from Goldsmiths College where she won the prestigious Burston award. In 2016 she won the International Aesthetica Art Prize for This Much I’m Worth [the self-evaluating artwork]. Pulling on her experiences as a computer system designer, the digital sculpture draws on data and complex algorithms to calculate its own value in real time. Her work is nonconformist with a socio-political edge that often incorporates humour and irony with feminist and queer concerns.Artist
Shelley trained in textiles in Paris and printmaking at UWE in Bristol before working as a corporate design consultant. She holds PhD by practice in ceramics and glass from the Royal College of Art and has just completed City and Guilds certificates in electrical installations and on-site testing. Her research-led practice is inspired by ongoing collaborations with scientists from many different fields from psychology to physics.Research-led Artist
Nick Rothwell is a composer, performer, software architect, programmer and sound artist. He has built media performance systems for projects with Ballett Frankfurt and Vienna Volksoper (choreographer: Michael Klien) and Braunarts, and interactive installations for Sonic Arts Network, TECHNE (Istanbul) and the Kinetica kinetic art fair (London). He has worked at STEIM (Amsterdam), CAMAC (Paris) and ZKM (Karlsruhe) and has composed soundtracks for choreographers Aydin Teker (Istanbul) and Richard Siegal (Laban Centre), and performed with Laurie Booth (Dance Umbrella, New Territories), and at the Different Skies Festival (Arcosanti, Arizona), the ICA, and the Science Museum’s Dana Centre.Software Architect and Artist
Joe is a London-based computational artist and privacy advocate. Typically focusing on 'metadata' and the surprising details it can often reveal about the user. His work uses a mixture of programming, AI, machine learning and traditional art mediums including sculpture to realise his ideas. Creating coherent pieces that seamlessly blend technology with fine art containing powerful messages for the viewer to discover. Wherever possible his work is open source and available on Github. He has received commissions and awards from established universities including Goldsmiths, University of London and Kings College, London. Worked alongside London art collective FanSHEN and consulted on a number of works including those commissioned by Saatchi & Saatchi.Computational Artist
Cecilie Waagner Falkenstrøm is a young artist employing new media technology e.g. artificial intelligence technology (AI) to create immersive artworks. Cecilie’s artworks have been exhibited internationally and are the cornerstone in her practice-based PhD at Royal College of Art in London. Cecilie has been awarded the TECHNE Award 2017 and The Lumen Prize 2017 in the category Artificial Intelligence Award for her ARTificial Intelligence FRANK.AI Artist
Jake is a sketch artist who also runs a drawing school in Brighton called ‘Draw’. In addition, he is a co-director of ‘The Drawing Circus‘, running themed drawing events in unusual locations.Sketch Artist
Kate leads the brand and marketing work for bespoke jewellery company Ruth Tomlinson. Ruth Tomlinson, based at Cockpit Arts London, pride themselves in creating one of a kind bespoke engagement rings and unique fine jewellery pieces.Artist Marketing
Marcin Ignac is a Polish data artist and computational designer focusing on data visualization and generative systems. Since 2012 he lives London where he started his own studio practice Variable in order to pursue his interest in blending design, software and the aesthetics emerging from data, processes and human behaviour.Data Artist
Our first event took place on Thursday 11 August 2016 at Google Campus London. 4 artists told their stories, explained their choices and the lessons that they learned. The speakers were Richard Adams (Royal Shakespeare Company), Dd Davies (International Artist), Bhavani Esapathi (The Invisible Labs) and Fiddian Warman (Soda).Google Campus London
TECHnique Two included 3 artists from different fields describing their experiences of working with technology. The speakers were Rachel Ara (data artist), Nick Rothwell (software architect and artist) and Shelley James (research-led artist). The event was part of the V&A’s Digital Design Weekend, bringing together artists, designers, engineers, technologists and the public to celebrate and share contemporary digital art and design. It was also a part of the London Design Festival, celebrating contemporary digital art and design.Victoria and Albert Museum
This was Create Hub's first attempt at a free networking event for artists using technology. Hosted at IBM's Soutbank office, the event brought together some of London's best artists, designers and creative technologists. To kick off the event a number of talks and presentations explored the theme of Artificial Intelligence (AI). Jeremy Waite (IBM Watson) gave a talk about AI and Creativity, a panel featuring Richard Adams, Cecilie Waagner Falkenstrøm, Tracey Gilbert and Joe McAlister discussed artists' relationship with AI and Cecilie Waagner Falkenstrøm also gave a demonstration of her Lumen Award winning AI art - FRANK.IBM
The TECHnique event series returned on Thursday 28 June 2018, with an event where artists talked about how they approach selling their work online, at Cockpit Arts in London. The event brought together artists, designer-makers and craftspeople who listened to talks from 3 artists from different fields. The three speakers were Jake Spicer, Richard F Adams and Kate Kuhlmann (from Ruth Tomlinson).Cockpit Arts
TECHnique returned on Wednesday 18 July 2018, with an event where artists talked about using data from cities to create art, at IBM in London. The three speakers were Marcin Ignac (Variable.io), Dd Davies (International Artist) and Andy Stanford-Clark (Chief Technology Officer, IBM UK).IBM
Samuel is the Director of Create Hub. He has a history of working with creative, innovative and entrepreneurial companies such as IBM, Cockpit Arts, Nesta, Virgin Media Pioneers and University of Bristol.
A digital veteran, starting in the early 90’s as a computer artist, Richard has made numerous interactive things across all channels. Currently at the RSC, he is also Senior Fellow at University of Lincoln.
"Well organised with very diverse people presenting their experiences. Time was just about right and the event was pitched at a level that lots of people could relate to."
"The point of the event for me was to actually hear artists talk about their choices as practitioners. I think the event very successfully addressed this gap."
"I liked the obvious like-minded community feel. I also liked the fact that the organiser is interested in same issues and ways of thinking, working and acting."
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. In this first episode, Sam Fry introduces this new podcast which begins with a 6 part series.Launch Episode
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Sam Fry interviews Seth Kriebel about his process of creating plays where the audience decide where to go to next.Episode 1
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Richard F Adams interviews Fiddian Warman and Dd Davies about how digital has changed the way that art is created and consumed.Episode 2
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Samuel Fry interviews Sumo Digital, Other Ocean and Upstream Arcade about the gaming industry.Episode 3
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Richard Adams interviews Andrew Roberts and Steve Taylor about how small businesses keep up with digital changes.Episode 4
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Samuel Fry speaks to his housemate, Tobias Phillips, after he has made a Twitterbot based on him.Episode 5
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Richard Adams speaks to Alison Jardine about whether we are experiencing the Death of Painting.Episode 6
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Samuel Fry speaks to Ghislaine Boddington about using technology to create a sense of belonging and working with avatars in virtual worlds. Together they explore the topic of the Future of Love.Episode 7
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Richard F Adams speaks to Paul Weir about sound design in video games, retail and theatre. Together they explore the history, present and future of audio.Episode 8
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Samuel Fry speaks to Sonia Li about creating multi sensory artworks. In particular, they discuss Sonia's most recent art piece called "Movement", which is aimed at dementia patients.Episode 9
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Samuel Fry speaks to Martin Franklin about his own art work, broadcasting and archiving in the arts. They discuss Martin's role at organisations such as London Philharmonic Orchestra, The Place and South Hill Park.Episode 10
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Richard Adams speaks to Hazel Grian about her work as a producer, writer and digital storyteller. They cover various moments in Hazel's career, which includes working at the Pervasive Media Studio, at Aardman Animations and creating an Alternate Reality Game for JJ Abrams' Star Trek.Episode 11
Richard Adams speaks to Stuart Nolan about his work as a magician, artist and technologist. During the episode, the pair talk about many aspect's of Stuart's work, including traditional sleight-of-hand, illusion, performance poetry, storytelling and bespoke technology.Episode 12
Samuel Fry speaks to Shaun Miller about his portraits, creativity and entrepreneurship. They go on to talk specifically about Blockchain, a technology that has the potential to change the world.Episode 13
Samuel Fry speaks to Documentarian Brett Gaylor and Media-Maker Hằng Do Thi Duc about how they use art to explore the issues surrounding Data Privacy. Samuel speaks to Brett Gaylor about his process when creating the documentaries 'RiP!: A Remix Manifesto' and 'Do Not Track'. He then speaks to Hang Do Thi Duc about her project called "Data Selfie" which shows how Facebook can track your activity on their website.Episode 14
Samuel Fry speaks to Doreen Ríos, a curator and researcher specialised in digital cultures. Doreen is the Director of [ANTI]MATERIA, a website and exhibition series specialising in Mexican digital art. Samuel speaks to her about digital art and the challenges of curating exhibitions.Episode 15
Richard Adams speaks to Krishna Stott. Krishna Stott is a story and technology pioneer, working with a focus on modern audiences. He runs the company Bellyfeel as a digital innovation partner for forward thinking universities, businesses and individuals. In addition he is currently launching Heroes Villains Gamers as an outlet for leftfield games and stories. (The first one being about divorce and snapchat.)Episode 16
Samuel Fry speaks to Leila Johnston about creativity, art, technology and comedy. Leila Johnston is a writer, artist, maker and consultant working at the intersection of science, technology and culture. She works as the Digital Art Curator of Sheffield’s Site Gallery and is well known for her podcasts, including 'Shift Run Stop', 'Hack Circus' and 'Site Sessions'. The pair discuss Leila's career, plus how being creative can be amazing but sometimes it can also feel like a curse.Episode 17
Richard Adams speaks to Professor Rachel Cooper. Rachel is also Director of ImaginationLancaster, an open and exploratory design-led research centre, and she is Chair of Lancaster institute for the Contemporary Arts. Her research covers design thinking, management and policy - all of which are discussed in this episode.Episode 18
Samuel Fry speaks to Matthias Dörfelt, a Los Angeles-based artist. Matthias is a Media Artist, who started life as an illustrator and who now produces art ranging from drawings, prints, animation, videos, robotics and interactive installations. The pair discuss how Matthias started learning to code, before discussing various artworks including Matthias' Lumen Award winning Blockchain art, Block Bills.Episode 19
Richard Adams speaks to Jon Pettigrew. Jon was the Commercial Director of SSEYO in the 1990s, developing the Koan Music Engine which was a way of creating "Generative Music", a term popularized by Brian Eno to describe music that is ever-different and changing and that is created by a system. Jon has gone on to create other Generative Art, including Generative Cinema and Narratives. Currently, Jon is Producing Cosmos Art Data where he broadcasts art to the stars.Episode 20
Samuel Fry speaks to Jayachandran Palazhy, Founder and Artistic Director of Attakkalari Centre for Movement Arts. Jayachandran is an internationally sought after dancer and choreographer who works at the forefront of the contemporary Indian movement arts scene. The pair talk together in Bangalore about Indian dance, tradition and technology.Episode 21
Richard Adams speaks to Nick Rothwell. Nick is a composer, performer, software architect, programmer and sound artist. He has worked with Ballett Frankfurt, Vienna Volksoper, Braunarts, Sonic Arts Network, TECHNE, Kinetica, STEIM, CAMAC, ZKM and many other artistic organisations.Episode 22
Samuel Fry speaks to Clara Crivellaro. Clara is a Research Fellow at Newcastle University. She is also part of the team behind 'Not Equal', a national network that aims to develop practical responses to issues of social justice in the design and use of digital technologies in our everyday lives.Episode 23
Samuel Fry speaks to Ben Templeton and Sam Howey Nunn, the team behind Artful Spark. For those that don't know, Artful Spark is a quarterly event series about boundary-defying work and cross-discipline collaboration, packed with tech demos, discussion and inspirational keynotes. The trio discuss digital culture, creating communities and some of Artful Spark's recent events.Episode 24
To celebrate our 25th episode, for the first time our two podcast hosts interview each other. Samuel Fry speaks to Richard F Adams. The pair discuss Richard's arts practice, digital art (including both the opportunities and challenges that it faces) and why they started doing these podcasts.Episode 25
Samuel Fry speaks to Dan Barnard and Rachel Briscoe, who together run fanSHEN. As a company, they create audience-centric experiences which involve elements of performance, game and installation. The episode also includes Joe McAlister, a computational artist and privacy advocate. Joe has collaborated with fanSHEN on 'The Justice Syndicate', a piece of interactive theatre that gathers 12 audience members to take on the role of jurors.Episode 26
Richard F Adams speaks to Tim Kindberg. Tim is a digital technologist that works out of the Pervasive Media Studio in Bristol. He founded the social video platforms Vorb and Nth Screen, alongside other technologies for people to act collectively and creatively. Alongside his project work, he is a researcher and lecturer that regularly gives talks about technology from a skeptical point of view.Episode 27
Sam Fry speaks to Ash Thorp. Ash is a prolific designer, who works as an illustrator, graphic designer, and creative director. He created the user interfaces and other design work for both the films Ender’s Game and Total Recall, plus he has been part of the design team for films such as Prometheus, X-Men: First Class and The Amazing Spider-Man 2. Ash also hosts The Collective Podcast, where he talks to creatives such as visual effects artists, designers, illustrators, and programmers. Sam and Ash talk about his work and how he manages his creative output.Episode 28
Sam Fry speaks to Tom Chambers and Theo Papatheodorou from the creative technology company Random Quark. At Random Quark, the pair create immersive experiences that aim to bring a smile and some delight into people's lives. They have worked with organisations such as the NHS and Tommy Hilfiger, plus they create their own projects too - such as a mirror which reflects back your emotions and sends happy or sad Tweets out of your head. During the podcast, Sam, Tom and Theo talk about these projects, immersive technology, art hackathons and Random Quark's creative process.Episode 29
Richard F Adams speaks to Giles Lane, an artist and and designer that is fascinated by how people create and share knowledge. Giles is one of the directors of the independent, artist-led creative studio – Proboscis, alongside Alice Angus. There he works on projects that enable storytelling through engaging with different kinds of people in different places. The pair discuss storytelling, rituals and how we use data around the world.Episode 30
Sam Fry speaks to Carla Rapoport and Jack Addis, the team behind The Lumen Prize for Art and Technology. The Lumen Prize celebrates the very best art created with technology through a global competition, exhibitions and events worldwide. During the episode they speak about the prize, how they are working with digital artists and state of digital art today.Episode 31
Richard F Adams speaks to Paul Carney, a former teacher who now works as an arts consultant. Paul is a big advocate of teaching creative skills and last year published a new book, called “Drawing for Science, Invention & Discovery: Even if you can’t draw”. The pair of them talk about arts teaching, education and the challenges that schools face today where they need to prioritise their efforts, often at the expense of encouraging the creativity of students.Episode 32
Sam Fry speaks to Adam Clarke, a leading Minecraft artist and digital producer, responsible for some of the most innovative Minecraft projects in the world. Adam uses Minecraft, alongside other games, traditional art materials and technology to create entertaining and engaging work. His projects have involved him collaborating with organisations such as Tate Britain, Artichoke Trust and many others. Adam also produces his own a YouTube Channel, alongside starring as Wizard Keen in Stampy's Minecraft educational series Wonder Quest.Episode 33
Richard F Adams speaks to Anna Ploszajski, a material scientist, engineer and communicator based out of the Institute of Making at University College London. By day, Anna is a Research Fellow at the Institute of Making, researching 4D printing and metamaterials. By night she communicates materials science on stage, on radio, on TV and on the page. During this episode Richard and Anna talk about a variety of making and materials-based topics – including materials science, the properties of slime, access to knowledge, recycling plastic and the need for a society that reuses materials.Episode 34
Sam Fry hosts a series of talks from artists talking about artificial intelligence. Each talk was taken from Lumen Art Projects "Artists on Artificial Intelligence" event, hosted at IBM in London. The artists featured are Mario Klingemann, Dave Murray-Rust and Rocio von Jungenfeld. Between them, they cover a range of topics including people’s understanding of AI, how to create visual art with Artificial Intelligence and the “accidental” mistakes that you make along the way.Episode 34
Create Hub is a news site which covers the use of technology in the art, creative and cultural industries.