Artists have more choices to make than ever before.
The obstacles that prevented artists from working with digital technologies in the past are disappearing and the quality of digital output is constantly improving. So, why do some artists stick with traditional techniques, while others turn to digital options? How have artists changed their methods over the last 5, 10 and 20 years?
At TECHnique artists tell their stories, explain their choices and the lessons that they have learned from using technology. Together they will explore the impact that technology is having on the arts.
A digital veteran, starting in the early 90’s as a computer artist, Richard has made numerous interactive things across all channels. He founded a Digital Arts Dept, held a Visiting Professorship and worked with Marc Lewis to open the School of Communication Arts. Creative Director, Product Development Head and more, at BBC, BSkyB, Aviva and Microsoft (Xbox). Currently at the RSC, he is also Senior Fellow at University of Lincoln.Royal Shakespeare Company
Dd is an international exhibiting artist. She works in a variety of mediums from sculpture to installations, from soft-circuits to video and textiles. Many of her pieces are responsive, reacting and changing in response to participants’ engagement with a strong focus on working with light. Recently, she has developed an interest in data-visualization and is currently working on a body of work around knife and gun crime statistics to be exhibited in late 2017, working with a robotic arm and automated paintball guns. She collaborates with technicians from many disciplines, including architects, data-analysts, hardware and software engineers.
Upcoming exhibitions: Burningman 2016, USA. Reno Playa Art Park, Nevada, USA 2016/2017.
Sponsors: Trotec, Chauvet Lighting, Travis Perkins, Nanode Design and Technology.International Artist
Bhavani has over 5 years experience working within the digital teams of cultural industries in the UK and beyond. She has spoken at The British Museum, The Somerset House & WIRED Magazine to name a few alongside working with institutions such as The British Council, The V&A and The Goethe Institut. Her most recent venture is The Invisible Labs; a social good startup focussing on health & well-being.The Invisible Labs
Fiddian is the Director and one of the founders of Soda. A digital artist with a background in furniture design, Fiddian is a specialist in electronics, robotics, screen display technology and a whole host of other good geeky stuff. When he’s not busy developing new business for Soda or talking digital strategy, Fiddian spends an unhealthy amount of time with his Arduinos.Soda
Conceptual and Data artist Rachel Ara graduated with a Fine Art BA from Goldsmiths College where she won the prestigious Burston award. In 2016 she won the International Aesthetica Art Prize for This Much I’m Worth [the self-evaluating artwork]. Pulling on her experiences as a computer system designer, the digital sculpture draws on data and complex algorithms to calculate its own value in real time. Her work is nonconformist with a socio-political edge that often incorporates humour and irony with feminist and queer concerns.Artist
Shelley trained in textiles in Paris and printmaking at UWE in Bristol before working as a corporate design consultant. She holds PhD by practice in ceramics and glass from the Royal College of Art and has just completed City and Guilds certificates in electrical installations and on-site testing. Her research-led practice is inspired by ongoing collaborations with scientists from many different fields from psychology to physics.Research-led Artist
Nick Rothwell is a composer, performer, software architect, programmer and sound artist. He has built media performance systems for projects with Ballett Frankfurt and Vienna Volksoper (choreographer: Michael Klien) and Braunarts, and interactive installations for Sonic Arts Network, TECHNE (Istanbul) and the Kinetica kinetic art fair (London). He has worked at STEIM (Amsterdam), CAMAC (Paris) and ZKM (Karlsruhe) and has composed soundtracks for choreographers Aydin Teker (Istanbul) and Richard Siegal (Laban Centre), and performed with Laurie Booth (Dance Umbrella, New Territories), and at the Different Skies Festival (Arcosanti, Arizona), the ICA, and the Science Museum’s Dana Centre.Software Architect and Artist
Joe is a London-based computational artist and privacy advocate. Typically focusing on 'metadata' and the surprising details it can often reveal about the user. His work uses a mixture of programming, AI, machine learning and traditional art mediums including sculpture to realise his ideas. Creating coherent pieces that seamlessly blend technology with fine art containing powerful messages for the viewer to discover. Wherever possible his work is open source and available on Github. He has received commissions and awards from established universities including Goldsmiths, University of London and Kings College, London. Worked alongside London art collective FanSHEN and consulted on a number of works including those commissioned by Saatchi & Saatchi.Computational Artist
Cecilie Waagner Falkenstrøm is a young artist employing new media technology e.g. artificial intelligence technology (AI) to create immersive artworks. Cecilie’s artworks have been exhibited internationally and are the cornerstone in her practice-based PhD at Royal College of Art in London. Cecilie has been awarded the TECHNE Award 2017 and The Lumen Prize 2017 in the category Artificial Intelligence Award for her ARTificial Intelligence FRANK.AI Artist
Unfortunately, we do not have any future events scheduled at the moment. Keep an eye out, more events coming soon!
Our first event took place on Thursday 11 August 2016 at Google Campus London. 4 artists told their stories, explained their choices and the lessons that they learned. The speakers were Richard Adams (Royal Shakespeare Company), Debbie Davies (International Artist), Bhavani Esapathi (The Invisible Labs) and Fiddian Warman (Soda).Google Campus London
TECHnique Two included 3 artists from different fields describing their experiences of working with technology. The speakers were Rachel Ara (data artist), Nick Rothwell (software architect and artist) and Shelley James (research-led artist). The event was part of the V&A’s Digital Design Weekend, bringing together artists, designers, engineers, technologists and the public to celebrate and share contemporary digital art and design. It was also a part of the London Design Festival, celebrating contemporary digital art and design.Victoria and Albert Museum
This was Create Hub's first attempt at a free networking event for artists using technology. Hosted at IBM's Soutbank office, the event brought together some of London's best artists, designers and creative technologists. To kick off the event a number of talks and presentations explored the theme of Artificial Intelligence (AI). Jeremy Waite (IBM Watson) gave a talk about AI and Creativity, a panel featuring Richard Adams, Cecilie Waagner Falkenstrøm, Tracey Gilbert and Joe McAlister discussed artists' relationship with AI and Cecilie Waagner Falkenstrøm also gave a demonstration of her Lumen Award winning AI art - FRANK.IBM
Samuel is the Director of Create Hub. He has a history of working with creative, innovative and entrepreneurial companies such as IBM, Cockpit Arts, Nesta, Virgin Media Pioneers and University of Bristol.
A digital veteran, starting in the early 90’s as a computer artist, Richard has made numerous interactive things across all channels. Currently at the RSC, he is also Senior Fellow at University of Lincoln.
"Well organised with very diverse people presenting their experiences. Time was just about right and the event was pitched at a level that lots of people could relate to."
"The point of the event for me was to actually hear artists talk about their choices as practitioners. I think the event very successfully addressed this gap."
"I liked the obvious like-minded community feel. I also liked the fact that the organiser is interested in same issues and ways of thinking, working and acting."
Samuel Fry speaks to Documentarian Brett Gaylor and Media-Maker Hằng Do Thi Duc about how they use art to explore the issues surrounding Data Privacy. Samuel speaks to Brett Gaylor about his process when creating the documentaries 'RiP!: A Remix Manifesto' and 'Do Not Track'. He then speaks to Hang Do Thi Duc about her project called "Data Selfie" which shows how Facebook can track your activity on their website.Episode 14
Samuel Fry speaks to Shaun Miller about his portraits, creativity and entrepreneurship. They go on to talk specifically about Blockchain, a technology that has the potential to change the world.Episode 13
Richard Adams speaks to Stuart Nolan about his work as a magician, artist and technologist. During the episode, the pair talk about many aspect's of Stuart's work, including traditional sleight-of-hand, illusion, performance poetry, storytelling and bespoke technology.Episode 12
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Richard Adams speaks to Hazel Grian about her work as a producer, writer and digital storyteller. They cover various moments in Hazel's career, which includes working at the Pervasive Media Studio, at Aardman Animations and creating an Alternate Reality Game for JJ Abrams' Star Trek.Episode 11
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Samuel Fry speaks to Martin Franklin about his own art work, broadcasting and archiving in the arts. They discuss Martin's role at organisations such as London Philharmonic Orchestra, The Place and South Hill Park.Episode 10
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Samuel Fry speaks to Sonia Li about creating multi sensory artworks. In particular, they discuss Sonia's most recent art piece called "Movement", which is aimed at dementia patients.Episode 9
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Richard F Adams speaks to Paul Weir about sound design in video games, retail and theatre. Together they explore the history, present and future of audio.Episode 8
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Samuel Fry speaks to Ghislaine Boddington about using technology to create a sense of belonging and working with avatars in virtual worlds. Together they explore the topic of the Future of Love.Episode 7
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Richard Adams speaks to Alison Jardine about whether we are experiencing the Death of Painting.Episode 6
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Samuel Fry speaks to his housemate, Tobias Phillips, after he has made a Twitterbot based on him.Episode 5
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Richard Adams interviews Andrew Roberts and Steve Taylor about how small businesses keep up with digital changes.Episode 4
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Samuel Fry interviews Sumo Digital, Other Ocean and Upstream Arcade about the gaming industry.Episode 3
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Richard F Adams interviews Fiddian Warman and Debbie Davies about how digital has changed the way that art is created and consumed.Episode 2
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. Sam Fry interviews Seth Kriebel about his process of creating plays where the audience decide where to go to next.Episode 1
TECHnique is a podcast where artists talk about how technology is affecting them and their practice. In this first episode, Sam Fry introduces this new podcast which begins with a 6 part series.Launch Episode
Create Hub is a news site which covers the use of technology in the art, creative and cultural industries.